supcom2
Half baked
This article was released half-baked, and is a stub.
You can help this wiki by expanding it!

The Mass Extractor is a structure common to all 3 factions. It provides a steady flow of Mass for your economy but may only be constructed on designated points called "mass deposits". Mass extractors tend to dictate the flow of battle early game, but are often less important late game when mass conversion becomes feasible due to a powerful energy supply.

The mass extractors of all factions are fundamentally the same in cost, health and output, varying only in design. The UEF mass extractor can be upgraded with ground and air defences, packing several times the firepower of regular ground units, allowing it to fend off small assaults.

Lone mass extractors are usually very difficult to defend and easy to destroy; bombers and gunships can severely damage a mass extractor before help arrives. Even when deployed close to a base, late game assaults can quickly annihilate an unprotected mass extractor. Noah Unit cannons, Space Temples, and long range artillery are all excellent methods of disrupting the enemies mass flow.

Defense

Notes

  New patch 1.26 mass extractor 100 mass, 250 energy, 25 sec (half old cost)
   Veterancy	Mass/sec	HP	XP to	        Time to
   Rank		                        Next level	Next level
   0	        0.6	        3,500	    12	        1 min
   1	        0.8	        4,125	    24      	2 min
   2	        0.9	        4,750	    48	        4 min
   3	        1.2	        6,000	    96	        8 min
   4	        1.8	        7,500	   192	        16 min
   5	        2.4	        10,000